Skip to main content

Lateral Touch Detection and Localization for Interactive, Augmented Planar Surfaces

  • Conference paper
  • First Online:
Advances in Visual Computing (ISVC 2015)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9474))

Included in the following conference series:

Abstract

This work regards fingertip contact detection and localization upon planar surfaces to provide interactivity in augmented displays implemented upon these surfaces, by projector-camera systems. In contrast to the widely employed approach where user hands are observed from above, lateral camera placement avails increased sensitivity to touch detection. An algorithmic approach for the treatment of the laterally acquired visual input is proposed and is comparatively evaluated against the conventional.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bimber, O., Raskar, R.: Spatial Augmented Reality: Merging Real and Virtual Worlds. A.K. Peters Ltd., Natick (2005)

    Book  Google Scholar 

  2. Zabulis, X., Koutlemanis, P., Grammenos, D.: Augmented multitouch interaction upon a 2-DOF rotating disk. In: Bebis, G., et al. (eds.) ISVC 2012, Part I. LNCS, vol. 7431, pp. 642–653. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  3. Koutlemanis, P., et al.: A steerable multitouch display for surface computing and its evaluation. IJAIT 22, 1–29 (2013). doi:10.1142/S0218213013600166

    Google Scholar 

  4. Matsushita, N., Rekimoto, J.: Holowall: designing a finger, hand, body, and object sensitive wall. In: ACM UIST, pp. 209–210 (1997)

    Google Scholar 

  5. Han, J.: Low-cost multi-touch sensing through frustrated total internal reflection. In: ACM UIST, pp. 115–118 (2005)

    Google Scholar 

  6. Michel, D., et al.: Building a multi-touch display based on computer vision techniques. In: MVA, pp. 74–77 (2009)

    Google Scholar 

  7. Leibe, B., et al.: Toward spontaneous interaction with the perceptive workbench. IEEE CG&A 20, 54–65 (2000)

    Google Scholar 

  8. Wilson, A.: Using a depth camera as a touch sensor. In: ACM ITS, New York, NY, USA, pp. 69–72 (2010)

    Google Scholar 

  9. Klompmaker, F., et al.: Authenticated tangible interaction using RFID and depth-sensing cameras. In: ACHI, pp. 141–144 (2012)

    Google Scholar 

  10. Klompmaker, F., et al.: dSensingNI: a framework for advanced tangible interaction using a depth camera. In: TEI, pp. 217–224 (2012)

    Google Scholar 

  11. Wilson, A., Benko, H.: Combining multiple depth cameras and projectors for interactions on, above and between surfaces. In: ACM UIST, pp. 273–282 (2010)

    Google Scholar 

  12. Xiao, R., et al.: WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces. In: CHI, pp. 879–888 (2013)

    Google Scholar 

  13. Harrison, C., et al.: OmniTouch: wearable multitouch interaction everywhere. In: UIST, pp. 441–450 (2011)

    Google Scholar 

  14. Jones, B., et al.: Build your world and play in it: Interacting with surface particles on complex objects. In: ISMAR, pp. 165–174 (2010)

    Google Scholar 

  15. Hilliges, O., et al.: HoloDesk: direct 3D interactions with a situated see-through display. In: ACM CHI, pp. 2421–2430 (2012)

    Google Scholar 

  16. Benko, H., Jota, R., Wilson, A.: MirageTable: freehand interaction on a projected augmented reality tabletop. In: ACM SIGCHI, pp. 199–208 (2012)

    Google Scholar 

  17. Jones, B., et al.: Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units. In: ACM UIST, pp. 637–644 (2014)

    Google Scholar 

  18. Ntelidakis, A., Zabulis, X., Grammenos, D., Koutlemanis, P.: Lateral touch detection based on depth cameras. Technical report FORTH-ICS-459, Foundation for Research and Technology - Hellas, Institute for Computer Science (2015)

    Google Scholar 

  19. Smisek, J., et al.: 3D with Kinect. In: ICCV Workshops, pp. 1154–1160. IEEE (2011)

    Google Scholar 

  20. Bishop, C.M.: Pattern Recognition and Machine Learning (Information Science and Statistics). Springer, New York (2006)

    Google Scholar 

Download references

Acknowledgments

This work has been supported by the FORTH-ICS internal RTD Programme “Ambient Intelligence and Smart Environments”.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to A. Ntelidakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Ntelidakis, A., Zabulis, X., Grammenos, D., Koutlemanis, P. (2015). Lateral Touch Detection and Localization for Interactive, Augmented Planar Surfaces. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2015. Lecture Notes in Computer Science(), vol 9474. Springer, Cham. https://doi.org/10.1007/978-3-319-27857-5_50

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-27857-5_50

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-27856-8

  • Online ISBN: 978-3-319-27857-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics