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Towards a Flexible Gamification Model for an Interoperable E-learning Business Process Simulation Platform

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Enterprise Interoperability VII

Part of the book series: Proceedings of the I-ESA Conferences ((IESACONF,volume 8))

Abstract

E-learning, technology-assisted education has become a recognized and widespread educational tool in today’s society. This transition allowed to the domain to import ideas from other domains of the digital world. Among those, the concept of gamification has quickly become one of the central tools to for keeping learners engaged. This paper proposes a gamification approach for collaborative simulation-based learning. It introduces a simple and flexible model for introducing gamification mechanisms for collaborative simulation-based learning. The work is applied to a business process simulator developed in the context of the Learn PAd project aiming at providing a learning platform for workers in public administrations.

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Notes

  1. 1.

    Learn PAd Project. www.learnpad.eu.

References

  1. Activiti BPM Platform. Available at: http://www.activiti.org/

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Acknowledgments

This work has been partially supported by the EC framework by the Model-Based Social Learning for Public Administrations project (EU FP7-ICT-2013-11/619583). The work reflects only the author’s views. The community is not liable for any use that may be made of the information contained therein.

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Correspondence to Sarah Zribi .

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© 2016 Springer International Publishing Switzerland

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Zribi, S., Jorquera, T., Lorré, JP. (2016). Towards a Flexible Gamification Model for an Interoperable E-learning Business Process Simulation Platform. In: Mertins, K., Jardim-Gonçalves, R., Popplewell, K., Mendonça, J. (eds) Enterprise Interoperability VII. Proceedings of the I-ESA Conferences, vol 8. Springer, Cham. https://doi.org/10.1007/978-3-319-30957-6_23

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  • DOI: https://doi.org/10.1007/978-3-319-30957-6_23

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-30956-9

  • Online ISBN: 978-3-319-30957-6

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