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A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9769))

Abstract

This work couples the use of augmented and virtual reality, a tabletop display, and mobile devices (tablets and smartphones) to develop an innovative, system to support learner-centric anatomy education and training. The system provides a common tabletop interaction surface where a global view of an anatomical model is provided. This global view is available to all of the users (instructor and trainees) whom can interact with the model using the touch-sensitive tabletop display surface. In addition to this global view, each of the trainees has access to the model through a mobile device that is synchronized with the global view and provides each trainee with an individualized (local) view of the scene and interaction mechanisms. This paper outlines our integrated tabletop computer-tablet display and its use to facilitate virtual-based eye anatomy training.

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Acknowledgments

The financial support of the Natural Sciences and Engineering Research Council of Canada (NSERC), and the Japan Society for the Promotion of Science, is gratefully acknowledged. The financial support from a KAKENHI Grant (Number 25560109) and the Research Institute of Electronics, Shizuoka University, Japan in the form of a Cooperative Research Project grant is also acknowledged. We also appreciate the assistance of the Virtual Reality Center of the Mil. Nueva Granada University in Bogota, Colombia who provided us with their 3D eye model.

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Correspondence to B. Kapralos .

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© 2016 Springer International Publishing Switzerland

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Codd-Downey, R., Shewaga, R., Uribe-Quevedo, A., Kapralos, B., Kanev, K., Jenkin, M. (2016). A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_1

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  • DOI: https://doi.org/10.1007/978-3-319-40651-0_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40650-3

  • Online ISBN: 978-3-319-40651-0

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