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Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®

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Immersive Learning Research Network (iLRN 2016)

Abstract

To address the need for high quality interactive curricula for STEM learning, Meadowlark Science and Education is creating a series of educational games, The Mice of Riddle Place®. A Design-based Research method is being used to create standards- and inquiry-based learning games for middle school classrooms. Early evaluations of “The Incident of Izzy Ramirez”, an asthma-oriented game module that uses game-based problem solving, conceptual reasoning, and goal-oriented decision making for improving STEM proficiency indicates teacher, student, and research-based alignment with design practices.

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Correspondence to Charles Raffety .

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© 2016 Springer International Publishing Switzerland

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Raffety, C. et al. (2016). Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®. In: Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J., Gütl, C. (eds) Immersive Learning Research Network. iLRN 2016. Communications in Computer and Information Science, vol 621. Springer, Cham. https://doi.org/10.1007/978-3-319-41769-1_11

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  • DOI: https://doi.org/10.1007/978-3-319-41769-1_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-41768-4

  • Online ISBN: 978-3-319-41769-1

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