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Larchiveum as an Augmented Historical Place: Blended Space Approach

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Cooperative Design, Visualization, and Engineering (CDVE 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9929))

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Abstract

This study proposed a composition logic of blended space in which the evolution of experience is possible constantly in terms of the augmented space experience of a historical site. On the basis of the blended space theory proposed as a methodology for organizing the user space experience between the physical space and digital space regarding a problem called the reproduction of experience, an augmented space experience method for overcoming it was composed. It composes an active learning environment, including the meaning and connective logic by linking the story composition and delivery method of digital storytelling to the space experience framework of the blended space. In particular, the application to digital tourism was represented through Hwasung Castle case. The prototype of the system is implemented using Unreal Engine. Implications deduced from building the prototype for simulation are used in composing an experiment environment targeting users.

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Acknowledgment

This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (NRF-2013R1A1A2A10057503).

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Correspondence to Sung-Ah Kim .

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© 2016 Springer International Publishing AG

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Jang, SY., Kim, SA. (2016). Larchiveum as an Augmented Historical Place: Blended Space Approach. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2016. Lecture Notes in Computer Science(), vol 9929. Springer, Cham. https://doi.org/10.1007/978-3-319-46771-9_46

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  • DOI: https://doi.org/10.1007/978-3-319-46771-9_46

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-46770-2

  • Online ISBN: 978-3-319-46771-9

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