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Supporting Group Reflection in a Virtual Role-Playing Environment

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2016 2016)

Abstract

This paper presents an approach to supporting group reflection in a virtual role-playing environment with intelligent support designed for the training customer complaint management in electronic shops. The single-player design involves a player and an AIML chat bot in a 2D web-based virtual environment. Building on this, a group reflection tool was designed, which is supposed be used in a training center environment. It features a dashboard design which includes different visualizations of player performance based on automated individual analyses of players’ communicative behavior, as well as enriched replays of their conversations, and the ability to make annotations. The separation of the application into the actual role-playing game and the group reflection tool is assumed to support the learning process of responding to customer complaints by changing perspective, receiving feedback, and recognizing different ways of problem solving.

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Notes

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  2. 2.

    http://www.highcharts.com/.

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Correspondence to Julia Othlinghaus .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Othlinghaus, J., Hoppe, H.U. (2017). Supporting Group Reflection in a Virtual Role-Playing Environment. In: Poppe, R., Meyer, JJ., Veltkamp, R., Dastani, M. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 178. Springer, Cham. https://doi.org/10.1007/978-3-319-49616-0_30

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  • DOI: https://doi.org/10.1007/978-3-319-49616-0_30

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