Skip to main content

3D Models to Educated Museum Interactive Exhibition with Computing Techniques

  • Conference paper
  • First Online:
Software Engineering Trends and Techniques in Intelligent Systems (CSOC 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 575))

Included in the following conference series:

  • 1041 Accesses

Abstract

The use of 3D scanner for the digitalization of 3D objects of cultural heritage is now an established approach. This paper aims at contributing to a better understanding of the emergence of new ideas in exhibition and education with such an approach. Researcher takes advantage of 3D optical technology cooperate with digital museum exhibition, the procedure of 3D scanning has been demonstrated in this research paper. Then, we create a mobile application which concentrate interactive design, computer technique in image tracking algorithm, and virtual model with 3D optical technology. The aim of research in virtual museum opens up a new area for the museum education and interaction. The results we obtain allow us to devise methods for enhancing creativity.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Ansbacher, T.: Learning in the museum [Review of the book learning in the museum]. Curator 41(4), 285–290 (1998)

    Article  Google Scholar 

  • Berwick, C.: Up Close and personal with Google art project. Art Am. 99(4) (2011)

    Google Scholar 

  • Coombs, P.H., Ahmed, H.: New Paths to Learning: For Rural Children and Youth, pp. 71–72. International Council for Educational Development Publications, New York (1973)

    Google Scholar 

  • Davis, J.: Google Art Project: Behind the Scenes. Tate Blogs. Tate Britain (2012). Accessed 24 Mar 2012

    Google Scholar 

  • De Backer, F., Peeters, J., Buffel, T., Kindekens, A., Reina, V.R., Elias, W., Lombaerts, K.: An integrative approach for visual arts mediation in museums. Proced. – Soc. Behav. Sci. 143, 743–749 (2014)

    Article  Google Scholar 

  • Douma, M., et al.: Concept maps for on-line exhibits: using SpicyNodes. In: Trant, J., Bearman, D. (eds.) Museums and the Web 2010: Proceedings. Archives and Museum Informatics, Toronto (2010)

    Google Scholar 

  • Falk, J.H., Dierking, L.D.: Learning from Museums: Visitor Experiences and the Making of Meaning. AltaMira Press, Walnut Creek (2000)

    Google Scholar 

  • Finkel, J.: LACMA, Getty among 134 museums joining Google’s art site. LA Times (2012). Accessed 6 Apr 2012

    Google Scholar 

  • Franklin, J.L.: Show us what you’ve got. In: The Boston Globe, 2 September 1999, p. 2. West Weekly (1999)

    Google Scholar 

  • Ikei, Y., Abe, K., Masuda, Y., Okuya, Y., Amemiya, T., Hirota, K.: Virtual experience system for a digital museum. In: Yamamoto, S. (ed.) HIMI 2013. LNCS, vol. 8018, pp. 203–209. Springer, Heidelberg (2013). doi:10.1007/978-3-642-39226-9_23

    Chapter  Google Scholar 

  • Leah, M., Melber, A.H.: Integrating Language Arts and Social Studies: 25 Strategies for K-8 Inquiry, p. 113. SAGE (2009)

    Google Scholar 

  • Mediati, N.: An extension of Google street view enables interactive. Web-based Virt. Mus. Tours 29(4) (2011) (PC World)

    Google Scholar 

  • Pack, T.: The Google Art Project is a Sight to Behold. Inf. Today 28(5) (2011)

    Google Scholar 

  • Padilla-Meléndez, A., del Águila-Obra, A.R.: Web and social media usage by museums: online value creation. Int. J. Inf. Manag. 33(5), 892–898 (2013)

    Article  Google Scholar 

  • Pipes, A.: Foundations of Art + Design, vol. 264. Laurence King Publishing, London (2003)

    Google Scholar 

  • Proctor, N.: The Google art project: a new generation of museums on the web? Curator: Mus. J. 52(2) (2011)

    Google Scholar 

  • Styliani, S., Fotis, L., Kostas, K., Petros, P.: Virtual museums, a survey and some issues for consideration. J. Cult. Herit. 10(4), 520–528 (2009)

    Article  Google Scholar 

  • Valvo, M.: Google Goes Global with Expanded Art Project. Press Release. Google Art Project (2012)

    Google Scholar 

  • Virtual Museum of Canada (2014). http://www.museevirtuel-virtualmuseum.ca/. Accessed 16 May 2018

Download references

Acknowledgements

This work has been partially supported by Esun. Ltd, Shenzhen, and Shenzhen Museum, by the Key Laboratory of Optoelectronic Devices and Systems of Ministry of Education and Guangdong Province, College of Optoelectronic Engineering, Shenzhen University.

Funding Sources. This work was supported by the research project 2016M590801 sponsored Chinese Post-doctoral Science Funding.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hao Jiang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Jiang, H. et al. (2017). 3D Models to Educated Museum Interactive Exhibition with Computing Techniques. In: Silhavy, R., Silhavy, P., Prokopova, Z., Senkerik, R., Kominkova Oplatkova, Z. (eds) Software Engineering Trends and Techniques in Intelligent Systems. CSOC 2017. Advances in Intelligent Systems and Computing, vol 575. Springer, Cham. https://doi.org/10.1007/978-3-319-57141-6_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-57141-6_18

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-57140-9

  • Online ISBN: 978-3-319-57141-6

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics