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Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases

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Online Engineering & Internet of Things

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 22))

Abstract

Current society has observed an increasing number of victims of neurological disease, with reduced mobility, leading to a necessity to perform physical therapy to optimize their quality of life. This action results in physiotherapeutic programs filled with repetitive exercises, often fastidious, that lead to the demotivation of patients and consequent poor adherence and withdrawal. As a result of the technological evolution, new tools such as serious games are emerging, so their use in the field of physical therapy can modify the way patients face their treatments, promoting their motivation. Thus, we have developed a serious game based on image processing techniques to motivate and monitor patients with neurological diseases in their physical therapy practice.

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Acknowledgments

This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT – “Fundação para a Ciência e Tecnologia” within the Project Scope: UID/CEC/00319/2013 and also by FCT – “Fundação para a Ciência e Tecnologia” within the Project Scope: SFRH/BD/74852/2010.

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Correspondence to Vítor Carvalho .

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Martins, T., Carvalho, V., Soares, F. (2018). Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases. In: Auer, M., Zutin, D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-319-64352-6_59

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  • DOI: https://doi.org/10.1007/978-3-319-64352-6_59

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  • Online ISBN: 978-3-319-64352-6

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