Skip to main content

Analytical Solution for “EinStein würfelt nicht!” with One Stone

  • Conference paper
  • First Online:
Advances in Computer Games (ACG 2017)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10664))

Included in the following conference series:

Abstract

“EinStein würfelt nicht!” is a simple board game, played usually on a \(5\times 5\) board with 6 stones per player and a die. In this research, we study the game in the particular case when the players start with only one stone. In that case the random element from the use of a die disappears, so that an analytical analysis is possible. We describe and prove a winning strategy for the first (or second) player for all possible board sizes. In most cases, the first player can force a win, but somewhat surprisingly, depending on a precisely formulated condition on the board size, it is sometimes possible for the second player to win.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    For brevity, we use “he” and “his” whenever “he or she” and “his or her” are meant.

  2. 2.

    For example, let us assume that a player still has stones 1, 5, and 6 on the board. Given a die value of 1, 5, or 6, the player must move the corresponding stone. With a die value of 2, 3, or 4, he can choose to move either stone 1 or stone 5.

  3. 3.

    On some boards, there exist winning strategies that do not follow this pattern.

  4. 4.

    Playing diagonally is a losing move for \(P_1\). Note that playing vertically is also a winning move for \(P_1\).

  5. 5.

    This is the crucial move!

References

  1. Althöfer, I.: On the origins of “EinStein würfelt nicht!” (2011). http://www.althofer.de/origins-of-ewn.html

  2. Bonnet, F., Viennot, S.: Toward solving “EinStein würfelt nicht!”. In: Winands, M., et al. (eds.) ACG 2017. LNCS, vol. 10664, pp. 13–25. Springer, Cham (2017)

    Google Scholar 

  3. Schäfer, A.: Rock‘n’Roll, A Cross-Platform Engine for the Board Game “EinStein würfelt nicht!”. Student Research Project, Friedrich Schiller University Jena (2005)

    Google Scholar 

  4. Lorentz, R.J.: An MCTS program to play EinStein würfelt nicht!. In: van den Herik, H.J., Plaat, A. (eds.) ACG 2011. LNCS, vol. 7168, pp. 52–59. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-31866-5_5

    Chapter  Google Scholar 

  5. Turner, W.: Einstein würfelt nicht – an analysis of endgame play. ICGA J. 35, 94–102 (2012)

    Article  Google Scholar 

  6. Hartisch, M.: Impact of rounding during retrograde analysis for a game with chance nodes: Karl’s Race as a test case. ICGA J. 38, 81–93 (2015)

    Article  Google Scholar 

  7. Bouton, C.L.: Nim, a game with a complete mathematical theory. Ann. Math. 3, 35–39 (1901)

    Article  MathSciNet  MATH  Google Scholar 

  8. Allis, V.: A knowledge-based approach of connect-four. Master’s thesis, Vrije Universiteit (1988)

    Google Scholar 

  9. Schaeffer, J., Burch, N., Björnsson, Y., Kishimoto, A., Müller, M., Lake, R., Lu, P., Steve, S.: Checkers is solved. Science 317, 1518–1522 (2007)

    Article  MathSciNet  MATH  Google Scholar 

  10. van den Herik, H., Uiterwijk, J.W., van Rijswijck, J.: Games solved: now and in the future. Artif. Intell. 134, 277–311 (2002)

    Article  MATH  Google Scholar 

  11. Nash, J.F.: Non-cooperative games. Ph.D. thesis, Princeton University (1950)

    Google Scholar 

  12. Bonnet, F., Viennot, S.: Nash equilibrium in mastermind. In: Plaat, A., Kosters, W., van den Herik, J. (eds.) CG 2016. LNCS, vol. 10068, pp. 115–128. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-50935-8_11

    Chapter  Google Scholar 

  13. Goddard, W.: Mastermind revisited. J. Comb. Math. Comb. Comput. 51, 215–220 (2004)

    MathSciNet  MATH  Google Scholar 

  14. Chen, S.T., Lin, S.S.: Optimal algorithms for \(2\times n\) mastermind games – a graph-partition approach. Comput. J. 47, 602–611 (2004)

    Article  Google Scholar 

  15. Jäger, G., Peczarski, M.: The number of pessimistic guesses in generalized mastermind. Inf. Process. Lett. 109, 635–641 (2009)

    Article  MathSciNet  MATH  Google Scholar 

Download references

Acknowledgments

This work is partially supported by JSPS KAKENHI Grant (C)(JP15K00183) and (JP15K00189) and Japan Science and Technology Agency, CREST (JPMJCR1404) and Infrastructure Development for Promoting International S&T Cooperation and Project for Establishing a Nationwide Practical Education Network for IT Human Resources Development, Education Network for Practical Information Technologies. We would also like to thank the anonymous reviewers for their comments that helped us improve the paper.

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to François Bonnet or Simon Viennot .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bonnet, F., Viennot, S. (2017). Analytical Solution for “EinStein würfelt nicht!” with One Stone. In: Winands, M., van den Herik, H., Kosters, W. (eds) Advances in Computer Games. ACG 2017. Lecture Notes in Computer Science(), vol 10664. Springer, Cham. https://doi.org/10.1007/978-3-319-71649-7_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71649-7_1

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71648-0

  • Online ISBN: 978-3-319-71649-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics