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Development and Evaluation of a Virtual Reality Grocery Shopping Application Using a Multi-kinect Walking-in-Place Approach

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Intelligent Human Systems Integration (IHSI 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 722))

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Abstract

With the current hype in virtual reality (VR) technology, there has been consistent development and research in a wide range of application areas. One such application areas, is the use of VR to improve the remote shopping experience. In this research, a VR grocery shopping application was developed and verified. The work presents two main contributions to the status quo. First, suitable navigation methods within the shop as a key activity of grocery shopping were researched. Hence full body tracking, using multiple Microsoft Kinect v2 sensors, were integrated in the VR application allowing natural navigation in the virtual environment (VE) by a walking-in-place approach. Second, a qualitative usability evaluation of the solution was conducted. While the findings of this study support previous studies on important features for remote grocery shopping, it reveals specific requirements for VR grocery shopping.

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Notes

  1. 1.

    https://vr.ebay.com.au/, https://www.youtube.com/watch?v=yAuiXhJPnr8.

  2. 2.

    https://www.youtube.com/watch?v=08S86X_5Crs.

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Correspondence to Vix Kemanji Ketoma .

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Ketoma, V.K., Schäfer, P., Meixner, G. (2018). Development and Evaluation of a Virtual Reality Grocery Shopping Application Using a Multi-kinect Walking-in-Place Approach. In: Karwowski, W., Ahram, T. (eds) Intelligent Human Systems Integration. IHSI 2018. Advances in Intelligent Systems and Computing, vol 722. Springer, Cham. https://doi.org/10.1007/978-3-319-73888-8_57

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  • DOI: https://doi.org/10.1007/978-3-319-73888-8_57

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