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The Development of Learning Materials for Introduction of Animals in Early Childhood Using Augmented Reality

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Knowledge Management in Organizations (KMO 2018)

Abstract

Give the definition of work Augmented Reality (AR) and see how the learning process can be arranged outside the classroom with mobile learning. Classify major components (device technology, models of instructional design, media types, and activities/outcomes study). Discuss constraints technical and pedagogical presented by AR, before looking at how that can be used for learning. AR can be used in mobile learning. The important contribution of the two fields can be seen in a discussion of the underlying teaching techniques related to the use of AR; and taxonomy which classifies the various aspects of mobile AR to study in a variety of situations. AR as an alternative medium of learning in the future. In the past, the limitations of AR technology are only used in one place cannot be moved around. However, the development of AR continues to do so has been obtained AR a portable or can be taken anywhere. Utilization of AR in the world of education to the introduction of animals to early childhood through smartphone devices and cards.

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Correspondence to Otto Fajarianto .

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Fajarianto, O., Setiawan, M.I., Mursidi, A., Sundiman, D., Sari, D.A.P. (2018). The Development of Learning Materials for Introduction of Animals in Early Childhood Using Augmented Reality. In: Uden, L., Hadzima, B., Ting, IH. (eds) Knowledge Management in Organizations. KMO 2018. Communications in Computer and Information Science, vol 877. Springer, Cham. https://doi.org/10.1007/978-3-319-95204-8_60

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  • DOI: https://doi.org/10.1007/978-3-319-95204-8_60

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95203-1

  • Online ISBN: 978-3-319-95204-8

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