Skip to main content

Application of D-Script Model to Emotional Dialogue Simulation

  • Conference paper
Affective Dialogue Systems (ADS 2004)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3068))

Included in the following conference series:

Abstract

In the present issue we discuss a rule-based model for emotional dialogue simulation. The model has been originally developed for description of affective (emotional) processing of mass media texts and also applies to several other types of emotional communication including conflict, complaint and speech aggression. In the proposed model we distinguish rules for “rational” inference (r-scripts) and rules for “emotional” processing of meaning (d-scripts). We consider that “affective” semantic components in text meaning are recognized by d-scripts and cause their activation, thus simulating speech influence. On the other side, d-scripts define “affective” semantic shifts in texts, which are produced in an emotional state or aimed to affect the listener.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Berne, E.: Games People Play: The Psychology of Human Relationships. Ballantine Books (1996)

    Google Scholar 

  2. Minsky, M.: The Society of Mind. Touchstone (1986)

    Google Scholar 

  3. Sloman, A., Chrisley, R., Scheutz, M.: The architectural basis of affective states and processes // Who needs emotions? In: The brain meets the machine, Oxford University Press, Oxford (in press)

    Google Scholar 

  4. Sloman, A., Chrisley, R.: Virtual Machines and Consciousness. Journal of Consciousness Studies 10(4-5), 133–172 (2003)

    Google Scholar 

  5. Гловинская, М.Я.: Скрытая ипербола как проявление и правдание речевой грессии = Glovinskaya M. Hidden hyperbole as expression and justification of speech aggression // Сокровенные. Сборник статей в честь Н.Д. Арутюновой. М. pp. 69–76 (2004)

    Google Scholar 

  6. Мельчук, И.А.: Опыт теории линтвистических моделей ”Смысл ⇔ Текст”= Mel’ uk, I. An experience of theory of linguistic models “Meaning ⇔ Text”. – М.:Наука (1974)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kotov, A. (2004). Application of D-Script Model to Emotional Dialogue Simulation. In: André, E., Dybkjær, L., Minker, W., Heisterkamp, P. (eds) Affective Dialogue Systems. ADS 2004. Lecture Notes in Computer Science(), vol 3068. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24842-2_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-24842-2_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22143-2

  • Online ISBN: 978-3-540-24842-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics