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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3345))

Abstract

The ever-increasing power and complexity of available hardware and software has enabled the development of a wide variety of visualization techniques that allow the ever more concise presentation of data. Associated with this trend is the challenge to condense and convey ever-increasing amounts of useful information into smaller and smaller spaces. Depicting computer-generated visualizations in three dimensions (3D), similar to how we perceive the real world, is one approach to condense these visual presentations of information. However, there is an inherent dilemma in this approach; the visual medium on which the vast majority of 3D imagery is displayed is inherently two dimensional (2D): a flat computer monitor. Although there are some immersive or ‘true 3D devices’ on the market, such as the fishbow rotating display, the LCD layered 3D monitor, and 3D displays marketed by companies such as SeeReal Technologies, most of these devices are either too small or too expensive for the average user.

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Hubona, G.S., Shirah, G.W. (2005). Spatial Cues in 3D Visualization. In: Cai, Y. (eds) Ambient Intelligence for Scientific Discovery. Lecture Notes in Computer Science(), vol 3345. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-32263-4_6

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  • DOI: https://doi.org/10.1007/978-3-540-32263-4_6

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