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A Structure for Modern Computer Narratives

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Computers and Games (CG 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2883))

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Abstract

In order to analyze or better develop modern computer games it is critical to have an appropriate representation framework. In this paper a symbolic representation of modern computer narratives is described, and related to a general model of operational behaviour. The resulting structure can then be used to verify desirable properties, or as the basis for a narrative development system.

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© 2003 Springer-Verlag Berlin Heidelberg

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Verbrugge, C. (2003). A Structure for Modern Computer Narratives. In: Schaeffer, J., Müller, M., Björnsson, Y. (eds) Computers and Games. CG 2002. Lecture Notes in Computer Science, vol 2883. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40031-8_21

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  • DOI: https://doi.org/10.1007/978-3-540-40031-8_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20545-6

  • Online ISBN: 978-3-540-40031-8

  • eBook Packages: Springer Book Archive

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