Abstract
The tutorial will cover some topics of recent interest in AI and economics concerning design making in a computational game-theory framework. It will highlight areas in which computational learning theory has played a role and could play a greater role in the future. Covered areas include recent representational and algorithmic advances, stochastic games and reinforcement learning, no regret algorithms, and the role of various equilibrium concepts.
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© 2003 Springer-Verlag Berlin Heidelberg
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Littman, M.L. (2003). Tutorial: Learning Topics in Game-Theoretic Decision Making. In: Schölkopf, B., Warmuth, M.K. (eds) Learning Theory and Kernel Machines. Lecture Notes in Computer Science(), vol 2777. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45167-9_1
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DOI: https://doi.org/10.1007/978-3-540-45167-9_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-40720-1
Online ISBN: 978-3-540-45167-9
eBook Packages: Springer Book Archive