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Agility in Serious Games Development with Distributed Teams: A Case Study

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Web Information Systems and Technologies (WEBIST 2007)

Part of the book series: Lecture Notes in Business Information Processing ((LNBIP,volume 8))

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Abstract

This paper describes as a case study the first 12 months of a 2 year project developing a serious game targeted at a number of industrial sectors: aeronautical, automotive, civil construction, software and electronics. The paper presents the devised methodology to address the problems that emerged, mostly associated to the inherent barriers of managing a distributed team with equal participatory roles and responsibilities in the creative process of developing a serious game. Some of the lessons learnt are shared with the reader.

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Joaquim Filipe José Cordeiro

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Oliveira, M., Duin, H. (2008). Agility in Serious Games Development with Distributed Teams: A Case Study. In: Filipe, J., Cordeiro, J. (eds) Web Information Systems and Technologies. WEBIST 2007. Lecture Notes in Business Information Processing, vol 8. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-68262-2_23

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  • DOI: https://doi.org/10.1007/978-3-540-68262-2_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-68257-8

  • Online ISBN: 978-3-540-68262-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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