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Adaptive Computer Game System Using Artificial Neural Networks

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Neural Information Processing (ICONIP 2007)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4985))

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Abstract

In this paper, we examine the use of Artificial Neural Networks (ANNs) for designing an adaptive computer game system. This adaptive computer game system will enhance the game play experience of a player by adopting the concept of player centred game design. In this paper, the ANN is used to handle the dynamic difficulty level adjustment for each individual player. The difficulty level for each player can be customised using the proposed method, thus allowing game player to have a more personalised game play experience.

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References

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Masumi Ishikawa Kenji Doya Hiroyuki Miyamoto Takeshi Yamakawa

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© 2008 Springer-Verlag Berlin Heidelberg

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Wong, K.W. (2008). Adaptive Computer Game System Using Artificial Neural Networks. In: Ishikawa, M., Doya, K., Miyamoto, H., Yamakawa, T. (eds) Neural Information Processing. ICONIP 2007. Lecture Notes in Computer Science, vol 4985. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69162-4_70

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  • DOI: https://doi.org/10.1007/978-3-540-69162-4_70

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69159-4

  • Online ISBN: 978-3-540-69162-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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