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Human-Centered Design of Interactive TV Games with SMS Backchannel

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Interactive TV: a Shared Experience (EuroITV 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4471))

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Abstract

This paper determines key success factors for interactive TV games with SMS as a return channel. User requirements are determined by survey, a game application is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.

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Pablo Cesar Konstantinos Chorianopoulos Jens F. Jensen

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© 2007 Springer Berlin Heidelberg

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Reßin, M., Haffner, C. (2007). Human-Centered Design of Interactive TV Games with SMS Backchannel. In: Cesar, P., Chorianopoulos, K., Jensen, J.F. (eds) Interactive TV: a Shared Experience. EuroITV 2007. Lecture Notes in Computer Science, vol 4471. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72559-6_5

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  • DOI: https://doi.org/10.1007/978-3-540-72559-6_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-72558-9

  • Online ISBN: 978-3-540-72559-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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