Abstract
This paper determines key success factors for interactive TV games with SMS as a return channel. User requirements are determined by survey, a game application is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Blythe, M., Hassenzahl, M.: Interview with Don Norman. Interactions 11(5), 43–46 (2004)
Grigg, R.J.: Pulp Gaming: Taking An Episodic Approach To Interactive Entertainment. In: ACM International Conference Proceeding Series, vol. 123, pp. 75–82 (2005)
Wallace, M., Robbins, B. (eds.): International Game Developers Association 2006 Casual Games Whitepaper (2006), retrieved July 20th, 2006 from http://www.idga.org/casual/IDGA_CasualGames_Whitepaper_2006.pdf
Pagulayan, R.J., et al.: User-centered Design in Games. In: Jacko, J.A., Sears, A. (eds.) The Human-Computer Interaction Handbook: Fundamentals, Evolving Techniques and Emerging Applications, pp. 883–906. Lawrence Erlbaum, Mahwah (2003)
Frøkjaer, E., Hertzum, M., Hornbæk, K.: Measuring Usability: Are Effectiveness, Efficiency, and Satisfaction Really Correlated? In: Proceedings of the SIGCHI conference on Human factors in computing systems, The Hague, Netherlands, April 1-6, 2000, pp. 345–352 (2000)
Monk, A., et al.: Funology: designing enjoyment. In: CHI’02 extended abstracts on Human factors in computing systems, Minneapolis, USA, April 20–25, 2002, pp. 924–925 (2002)
Hassenzahl, M.: Emotions Can Be Quite Ephemeral. We Cannot Design Them. Interactions 11, 46–48 (2004)
Hassenzahl, M., Tractinsky, N.: User experience – a research agenda. Behaviour & Information Technology 25(2), 91–97 (2006)
Klimmt, C.: The Science of Fun. In: /GameStar/dev, pp. 10–15 (August 2006)
Hassenzahl, M., Beu, A., Burmester, M.: Engineering Joy. IEEE Software 18(1), 70–76 (2001)
Kjeldskov, J., Skov, M.B., Stage, J.: Instant Data Analysis: Conducting Usability Tests in a Day. In: Proceedings of the third Nordic conference on Human-computer interaction, Tampere, Finland, pp. 233–240 (2004)
Joos, M., Rötting, M., Velichkovsky, B.M.: Die Bewegung des menschlichen Auges: Fakten, Methoden, innovative Anwendungen [The Movement of the Human Eye: Facts, Methods, innovative Applications]. In: Herrmann, T., Deutsch, S., Rickheit, G. (eds.) Handbuch der Psycholinguistik [Handbook of Psycholinguistics], Berlin, De Greyter (2000)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer Berlin Heidelberg
About this paper
Cite this paper
Reßin, M., Haffner, C. (2007). Human-Centered Design of Interactive TV Games with SMS Backchannel. In: Cesar, P., Chorianopoulos, K., Jensen, J.F. (eds) Interactive TV: a Shared Experience. EuroITV 2007. Lecture Notes in Computer Science, vol 4471. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72559-6_5
Download citation
DOI: https://doi.org/10.1007/978-3-540-72559-6_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-72558-9
Online ISBN: 978-3-540-72559-6
eBook Packages: Computer ScienceComputer Science (R0)