Abstract
In this paper, we present a real-time method to display ocean surface gravity waves for various computer graphics applications. Starting from a precise surface gravity model in oceanography, we derive its implementation model and our prototype implementation shows more than 50 frames per second on Intel Core2 Duo 2.40GHz PC’s. Our major contributions will be the improvement on the expression power of ocean waves and providing more user-controllable parameters for various wave shapes.
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Lee, N., Baek, N., Ryu, K.W. (2007). Real-Time Simulation of Surface Gravity Ocean Waves Based on the TMA Spectrum. In: Shi, Y., van Albada, G.D., Dongarra, J., Sloot, P.M.A. (eds) Computational Science – ICCS 2007. ICCS 2007. Lecture Notes in Computer Science, vol 4488. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72586-2_16
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DOI: https://doi.org/10.1007/978-3-540-72586-2_16
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