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From Story-Telling to Educational Gaming: The Bamiyan Valley Case

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Advances in Web Based Learning - ICWL 2008 (ICWL 2008)

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Abstract

Preserving the knowledge of previous generations and passing it to new generations is challenging. This process is usually based on an educational system or in any other kind of face-to-face tradition. However, developing countries usually face a lack of well educated people so that this process is hindered. This is even more problematic for countries having recently struggled through times of war. Hence, we apply a community-centered approach to capturing expert knowledge in non-linear digital stories and repurposing it in the shape of educational games. In particular, we support the vocational training of local employees within a cultural heritage community that aims at preserving Bamiyan Valley in Afghanistan.

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Frederick Li Jianmin Zhao Timothy K. Shih Rynson Lau Qing Li Dennis McLeod

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Spaniol, M. et al. (2008). From Story-Telling to Educational Gaming: The Bamiyan Valley Case. In: Li, F., Zhao, J., Shih, T.K., Lau, R., Li, Q., McLeod, D. (eds) Advances in Web Based Learning - ICWL 2008. ICWL 2008. Lecture Notes in Computer Science, vol 5145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85033-5_25

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  • DOI: https://doi.org/10.1007/978-3-540-85033-5_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85032-8

  • Online ISBN: 978-3-540-85033-5

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