Abstract
Cognitive simulation offers a means of more closely examining the reasons for behavior found in psychological studies. This paper describes a computational model of the visual oddity task, in which individuals are shown six images and asked to pick the one that doesn’t belong. We show that the model can match performance by participants from two cultures: Americans and the Mundurukú. We use ablation experiments on the model to provide evidence as to what factors might help explain differences in performance by the members of the two cultures.
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Lovett, A., Lockwood, K., Forbus, K. (2008). Modeling Cross-Cultural Performance on the Visual Oddity Task. In: Freksa, C., Newcombe, N.S., Gärdenfors, P., Wölfl, S. (eds) Spatial Cognition VI. Learning, Reasoning, and Talking about Space. Spatial Cognition 2008. Lecture Notes in Computer Science(), vol 5248. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87601-4_27
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DOI: https://doi.org/10.1007/978-3-540-87601-4_27
Publisher Name: Springer, Berlin, Heidelberg
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