Abstract
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices support this by enabling players to choose when and where a game is played. Designing pervasive games can be a challenging task, since it is not only limited to the virtual game world, but designers must consider information flow from the real world into the game world and vice versa. In this paper, we describe a user study with an experimental pervasive multiplayer mobile game. The objective was to understand how the players perceive pervasiveness in the game and what the crucial factors are in the design. Based on the results, we propose initial design guidelines and compare them to other design guidelines for the pervasive games.
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Korhonen, H., Saarenpää, H., Paavilainen, J. (2008). Pervasive Mobile Games – A New Mindset for Players and Developers. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W., Rowland, D. (eds) Fun and Games. Fun and Games 2008. Lecture Notes in Computer Science, vol 5294. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-88322-7_3
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DOI: https://doi.org/10.1007/978-3-540-88322-7_3
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