Abstract
In the previous chapters we have started to build some software relying on existing elements. We are going to do more of this now by seeing how we can use previously written classes. This will also be an opportunity to gain new insights into this notion of class, fundamental to everything we do in programming, and to discover the concepts of interface and contract.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Meyer, B. (2013). The interface of a class. In: Touch of Class. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-92145-5_4
Download citation
DOI: https://doi.org/10.1007/978-3-540-92145-5_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-92144-8
Online ISBN: 978-3-540-92145-5
eBook Packages: Computer ScienceComputer Science (R0)