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A Game Theoretic Approach for Efficient Graph Coloring

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Algorithms and Computation (ISAAC 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5369))

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Abstract

We give an efficient local search algorithm that computes a good vertex coloring of a graph G. In order to better illustrate this local search method, we view local moves as selfish moves in a suitably defined game. In particular, given a graph Gā€‰=ā€‰(V,E) of n vertices and m edges, we define the graph coloring game Ī“(G) as a strategic game where the set of players is the set of vertices and the players share the same action set, which is a set of n colors. The payoff that a vertex v receives, given the actions chosen by all vertices, equals the total number of vertices that have chosen the same color as v, unless a neighbor of v has also chosen the same color, in which case the payoff of v is 0. We show:

  • The game Ī“(G) has always pure Nash equilibria. Each pure equilibrium is a proper coloring of G. Furthermore, there exists a pure equilibrium that corresponds to an optimum coloring.

  • We give a polynomial time algorithm \(\mathcal{A}\) which computes a pure Nash equilibrium of Ī“(G).

  • The total number, k, of colors used in any pure Nash equilibrium (and thus achieved by \(\mathcal{A}\)) is \(k\leq\min\{\Delta_2+1, \frac{n+\omega}{2}, \frac{1+\sqrt{1+8m}}{2}, n-\alpha+1\}\), where Ļ‰, Ī± are the clique number and the independence number of G and Ī” 2 is the maximum degree that a vertex can have subject to the condition that it is adjacent to at least one vertex of equal or greater degree. (Ī” 2 is no more than the maximum degree Ī” of G.)

  • Thus, in fact, we propose here a new, efficient coloring method that achieves a number of colors satisfying (together) the known general upper bounds on the chromatic number Ļ‡. Our method is also an alternative general way of proving, constructively, all these bounds.

  • Finally, we show how to strengthen our method (staying in polynomial time) so that it avoids ā€œbadā€ pure Nash equilibria (i.e. those admitting a number of colors k far away from Ļ‡). In particular, we show that our enhanced method colors optimally dense random q-partite graphs (of fixed q) with high probability.

Partially supported by the EU within the 6th Framework Programme under contract 015964 ā€œAlgorithmic Principles for Building Efficient Overlay Computersā€ (AEOLUS) and the ICT Programme under contract IST-2008-215270 (FRONTS), and by the General Secretariat for Research and Technology of the Greek Ministry of Development within the Programme PENED 2003.

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Panagopoulou, P.N., Spirakis, P.G. (2008). A Game Theoretic Approach for Efficient Graph Coloring . In: Hong, SH., Nagamochi, H., Fukunaga, T. (eds) Algorithms and Computation. ISAAC 2008. Lecture Notes in Computer Science, vol 5369. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-92182-0_19

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  • DOI: https://doi.org/10.1007/978-3-540-92182-0_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-92181-3

  • Online ISBN: 978-3-540-92182-0

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