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Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

Code repetition, lack of reuse and basic errors are typical problems in the industry that decrease the productivity during the software development process, and this is no exception in the domain of interactive applications with focus on Augmented Reality (AR). In this paper, we describe a new Domain-Specific Language (DSL), based on an existing AR software framework that tackles this problem by adding a new abstraction layer for product specification. The proposed language’s abstract syntax covers the definition of application logic’s organization, its configuration, objects construction and behaviour definition. The language’s concrete syntax was implemented using a metamodeling language workbench. A real case study within the context of an AR software house was used for validation purposes.

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© 2009 Springer-Verlag Berlin Heidelberg

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Rosa, A., Amaral, V., Barroca, B. (2009). Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_51

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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