Skip to main content

Target Acquisition with Force Feedback: The Effect of Different Forces on the User’s Performance

  • Conference paper
Haptic and Audio Interaction Design (HAID 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5763))

Included in the following conference series:

Abstract

Besides realistic haptic rendering of objects, haptic feedback can also be used to provide an abstract feedback channel. This can either be realised by a tactile or a force feedback stimulus. When using forces, care has to be taken that the user’s performance is not influenced in a negative way. However, as it is not obvious to determine a suitable force, and currently not many guidelines exist. Therefore, in this paper we investigate the influence on some important parameters that define a force (shape, duration and amplitude). In order to compare different forces, we propose to use the definite integral (Force Integral, FI) which combines the considered parameters. From the conducted experiment we learn that the FI can be used (within bounds) to make an estimation of the result of the force. Besides this, we also found that above a given FI value, the user’s performance degrades significantly.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Oakley, I., McGee, M.R., Brewster, S., Gray, P.: Putting the feel in ‘look and feel’. In: CHI 2000, pp. 415–422 (2000)

    Google Scholar 

  2. Stone, R.J.: Haptic feedback: A brief history from telepresence to virtual reality. In: Brewster, S., Murray-Smith, R. (eds.) Haptic HCI 2000. LNCS, vol. 2058, pp. 1–8. Springer, Heidelberg (2001)

    Chapter  Google Scholar 

  3. Brewster, S., Brown, L.: Tactons: Structured tactile messages for non-visual information display. In: AUIC 2004, pp. 15–23 (2004)

    Google Scholar 

  4. Van Erp, J., Jansen, C., Dobbins, T., Van Veen, H.: Vibrotactile waypoint navigation at sea and in the air: two case studies. In: Eurohaptics 2004, Munich, Germany (2004)

    Google Scholar 

  5. Wall, S., Paynter, K., Shillito, M., Wright, M., Scali, S.: The effect of haptic feedback and stereo graphics in a 3d target acquisition task. In: Eurohaptics 2002, Edinburgh, UK (2002)

    Google Scholar 

  6. Ahlström, D., Hitz, M., Leitner, G.: An evaluation of sticky and force enhanced targets in multi target situations. In: NordiCHI 2006, pp. 58–67 (2006)

    Google Scholar 

  7. Hwang, F., Langdon, P., Keates, S., Clarkson, J.: The effect of multiple haptic distractors on the performance of motion-impaired users. In: Eurohaptics 2003, pp. 14–25 (2003)

    Google Scholar 

  8. Akamatsu, M., MacKenzie, I.S., Hasbrouc, T.: A comparison of tactile, auditory, and visual feedback in a pointing task using a mouse-type device. Ergonomics 38, 816–827 (1995)

    Article  Google Scholar 

  9. Cockburn, A., Brewster, S.: Multimodal feedback for the acquisition of small targets. Ergonomics 48, 1129–1150 (2005)

    Article  Google Scholar 

  10. Vanacken, L., Grossman, T., Coninx, K.: Multimodal selection techniques for dense and occluded 3d virtual environments. International Journal on Human Computer Studies 67, 237–255 (2009)

    Article  Google Scholar 

  11. Vanacken, L., De Boeck, J., Coninx, K.: Force feedback magnitude effects on user’s performance during target acquisition: a pilot study. Accepted for Interact 2009 (2009)

    Google Scholar 

  12. Massie, T.H., Salisburg, J.K.: The PHANToM haptic interface: A device for probing virtual objects. In: ASME 1994, pp. 295–302 (1994)

    Google Scholar 

  13. ISO: ISO/TC 159/SC4/WG3 N147. Ergonomic requirements for office work with visual display terminals (VDTs) - Part 9 - Requirements for non-keyboard input devices. (May 25, 1998)

    Google Scholar 

  14. Fitts, P.: The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47, 381–391 (1954)

    Article  Google Scholar 

  15. Douglas, S.A., Kirkpatrick, A.E., MacKenzie, I.S.: Testing pointing device performance and user assessment with the iso 9241, part 9 standard. In: CHI 1999, pp. 215–222 (1999)

    Google Scholar 

  16. Soukoreff, R.W., MacKenzie, I.S.: Towards a standard for pointing device evaluation, perspectives on 27 years of fitts’ law research in hci. Int. J. Hum.-Comput. Stud. 61, 751–789 (2004)

    Article  Google Scholar 

  17. Langolf, G., Chaffin, D., Foulke, J.: An investigation of Fitts’ law using a wide range of movement amplitudes. Journal of Motor Behavior 8, 113–128 (1976)

    Article  Google Scholar 

  18. Balakrishnan, R., MacKenzie, I.S.: Performance differences in the fingers, wrist, and forearm in computer input control. In: CHI 1997, pp. 303–310 (1997)

    Google Scholar 

  19. Accot, J., Zhai, S.: Scale effects in steering law tasks. In: CHI 2001, pp. 1–8 (2001)

    Google Scholar 

  20. Meyer, D., Abrams, R., Kornblum, S., Wright, C., Smith, J.: Optimality in human motor performance: Ideal control of rapid aiming movements, 340–370 (1988)

    Google Scholar 

  21. Tan, H.Z., Srinivasan, M.A., Reed, C.M., Durlach, N.I.: Discrimination and identification of finger joint-angle position using active motion. ACM Trans. Appl. Percept. 4, 10 (2007)

    Article  Google Scholar 

  22. Accot, J., Zhai, S.: More than dotting the i’s — foundations for crossing-based interfaces. In: CHI 2002, pp. 73–80 (2002)

    Google Scholar 

  23. Bau, O., Mackay, W.: Octopocus: A dynamic guide for learning gesture-based command sets. In: UIST 2008 (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

De Boeck, J., Vanacken, L., Coninx, K. (2009). Target Acquisition with Force Feedback: The Effect of Different Forces on the User’s Performance. In: Altinsoy, M.E., Jekosch, U., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2009. Lecture Notes in Computer Science, vol 5763. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04076-4_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-04076-4_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04075-7

  • Online ISBN: 978-3-642-04076-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics