Skip to main content

Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce

  • Conference paper
Entertainment for Education. Digital Techniques and Systems (Edutainment 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6249))

Abstract

Collision detection is the key technology of virtual reality, which is an important factor to improve the sense of a virtual reality system. For Real-Time and accuracy requirements in complex interactive virtual environment, MapReduce parallel collision detection algorithm is presented based on the cloud computing model. It builds a Bounding Box Tree with divide and conquers technologies and the tightness of oriented bounding box. In order to improve the speed of collision detection, MapReduce cloud computing programming model is used for traverse hierarchical tree Multi-threaded.

Foundation Project: National Hight R&D Program of China 863 Program(2008AA10Z224), National Natural Science Foundation of China (60873147,60573182). Author: Zhao Wei (1967-), male, Changchun, Jilin, post-doctoral, Senior member of China Computer Federation, research include DBS, VR, etc.; Chen Cheng-shou (1982-), male, Heze, Shandong, Master, research the VR; Li Li-jun (1981-), male, Xing-tai, Hebei, Master, research the VR;

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Wei, Y.M., Wu, Q., Shi, J.Y.: Collision detection research in a fixed direction of the convex hull of bounding box. Journal of Software 12(7), 1056–1063 (2001)

    Google Scholar 

  2. Lawbr, O.S., Kalé, L.V.: A voxel-based paralel collision detection algorithm. In: Proc. of the 2002 Int’l Conf. on SUPERCOMPUTING Conf., pp. 285–293. ACM, New York (2002)

    Google Scholar 

  3. Liu, X.P., Cao, L.: Parallel octree collision detection based on MPI. Journal of Computer-Aided Design & Computer Graphics 19(2), 184–187 (2007) (in Chinese with English abstract)

    Google Scholar 

  4. Zhao, W., He, Y.S.: Rapid algorithm for parallel collision detection. Journal of Jilin University (Engineering and Technology Edition) 38(1), 152–157 (2008)

    Article  Google Scholar 

  5. Zhao, W., Tan, R.P.: Parallel Collision Detection Algorithm Based on Mixed BVH and OpenMP. Journal of Software 19(suppl.), 190–201 (2008)

    Google Scholar 

  6. Cohen, J., Lin, M., Manocha, D., Ponamgi, M.: I-COLLIDE: An interactive and exact collision detection system for large-scale environments. In: Proc. of the ACM Interactive 3D Graphics Conf., pp. 189–196. ACM, USA (1995)

    Google Scholar 

  7. Ritter, J.: An efficient bounding sphere. In: Glassner, A. (ed.) Graphics Gems, pp. 301–303. Academic Press, Inc., USA (1990)

    Google Scholar 

  8. Chen, K., Zheng, W.M.: Cloud Computing: System Instances and Current Research. Journal of Software, 1337–1348 (2009)

    Google Scholar 

  9. Zheng, Q.L., Fang, M., Wang, S.: Scientific Parallel Computing Based on MapReduce Model. Microelectronics & Computer 26(8), 13–17 (2009)

    Google Scholar 

  10. Lammel, R.: Google’s mapreduce programming model -revisited. Data Programmability Team Microsoft Corp., Redmon (2007)

    Google Scholar 

  11. Dean, J., Ghemawat, S.: MapReduce: simplified data processing on large clusters. In: Sixth Symposium on Operating System Design and Implementation, San Francisco

    Google Scholar 

  12. Zhou, F., Li, X.W.: An improved MapReduce parallel programming model. Computing technology and information development 2, 65–66 (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Zhao, W., Chen, CS., Li, LJ. (2010). Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce. In: Zhang, X., Zhong, S., Pan, Z., Wong, K., Yun, R. (eds) Entertainment for Education. Digital Techniques and Systems. Edutainment 2010. Lecture Notes in Computer Science, vol 6249. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14533-9_62

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-14533-9_62

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-14532-2

  • Online ISBN: 978-3-642-14533-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics