Skip to main content

Managing Software Portfolios: A Comparative Study

  • Conference paper
End-User Development (IS-EUD 2011)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6654))

Included in the following conference series:

Abstract

Software applications that can be changed, modified and extended are nowadays pretty mainstream. But only few researchers focused on the role of the users social network for actual modifying practices and hurdles. Therefore this paper, studies in a comparative manner, how users modify software applications by using markets of existing components. We examine two popular applications: the universal tool platform Eclipse as an example for work applications and the game of World of Warcraft as an example for leisure applications. Despite the difference of the contexts, we found common patterns in collaborative actions within the social networks, that lead us to discuss the role of sharing and support for modification awareness for end users.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Mackay, W.: Patterns of sharing customizable software. In: Proc. of the 1990 ACM CSCW, Los Angeles, California, United States, pp. 209–221 (1990)

    Google Scholar 

  2. Gantt, M., Nardi, B.A.: Gardeners and gurus: patterns of cooperation among CAD users. In: Human Factors in Computing Systems, Monterey, California (1992)

    Google Scholar 

  3. Bosch, J.: From software product lines to software ecosystems. In: 13th International Software Product Line Conference. CMU, San Francisco (2009)

    Google Scholar 

  4. Glaser, B.G., Strauss, A.L.: The Discovery of Grounded Theory: Strategies for Qualitative Research. Aldine Pub. (1999)

    Google Scholar 

  5. Curse.com: World of Warcraft Addons - WoW Addons - Curse.com (2011/03/14), http://wow.curse.com/downloads/wow-addons/default.aspx

  6. Pipek, V., Kahler, H.: Supporting Collaborative Tailoring. In: End User Development. Springer, Heidelberg (2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Draxler, S., Jung, A., Stevens, G. (2011). Managing Software Portfolios: A Comparative Study. In: Costabile, M.F., Dittrich, Y., Fischer, G., Piccinno, A. (eds) End-User Development. IS-EUD 2011. Lecture Notes in Computer Science, vol 6654. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21530-8_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-21530-8_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-21529-2

  • Online ISBN: 978-3-642-21530-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics