Skip to main content

HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations

  • Chapter
Transactions on Computational Science XII

Part of the book series: Lecture Notes in Computer Science ((TCOMPUTATSCIE,volume 6670))

Abstract

Generating human-like behaviors for virtual agents has become increasingly important in many applications, such as crowd simulation, virtual training, digital entertainment, and safety planning. One of challenging issues in behavior modeling is how virtual agents make decisions given some time-critical and uncertain situations. In this paper, we present HumDPM, a decision process model for virtual agents, which incorporates two important factors of human decision making in time-critical situations: experience and emotion. In HumDPM, rather than relying on deliberate rational analysis, an agent makes its decisions by matching past experience cases to the current situation. We propose the detailed representation of experience case and investigate the mechanisms of situation assessment, experience matching and experience execution. To incorporate emotion into HumDPM, we introduce an emotion appraisal process in situation assessment for emotion elicitation. In HumDPM, the decision making process of an agent may be affected by its emotional states when: 1) deciding whether it is necessary to do a re-match of experience cases; 2) determining the situational context; and 3) selecting experience cases. We illustrate the effectiveness of HumDPM in crowd simulation. A case study of two typical crowd scenarios is conducted, which shows how a varied crowd composition leads to different individual behaviors, due to the retrieval of different experiences and the variation of agents’ emotional states.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Augoustinos, M., Walker, I.: Social Cognition: An Integrated Introduction. Sage Publications, Thousand Oaks (1995)

    Google Scholar 

  2. Clore, G.L., Gasper, K.: Feeling is believing: Some affective influences on belief. In: Frijda, N., Manstead, T., Bem, S. (eds.) Emotions and Beliefs: How Feelings Influence Thoughts, pp. 10–44 (2000)

    Google Scholar 

  3. Combs, W.E.: The Fuzzy Systems Handbook, 2nd edn. Academic Press, London (1999)

    Google Scholar 

  4. Dutta, P.K.: Strategies and games: theory and practice. MIT Press, Cambridge (1999)

    Google Scholar 

  5. Fan, X., Yen, J.: R-CAST: Integrating Team Intelligence for Human-Centered Teamwork. In: Proceedings of the 22nd National Conference on Artificial Intelligence, pp. 1535–1541 (2007)

    Google Scholar 

  6. Gratch, J., Marsella, S.: A domain-independent framework for modeling emotion. Cognitive Systems Research 5, 269–306 (2006)

    Article  Google Scholar 

  7. Grimaldo, F., Lozano, M., Barber, F.: MADeM: a multi-modal decision making for social MAS. In: Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 183–190 (2008)

    Google Scholar 

  8. Iglesias, A., Luengo, F.: AI Framework for Decision Modeling in Behavioral Animation of Virtual Avatars. In: Shi, Y., van Albada, G.D., Dongarra, J., Sloot, P.M.A. (eds.) ICCS 2007. LNCS, vol. 4488, pp. 89–96. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  9. Ito, F.Y., Pynadath, D.V., Marsella, S.C.: Self-Deceptive Decision Making: Normative and Descriptive Insights. In: Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 1113–1120 (2009)

    Google Scholar 

  10. Ji, Y., Massanari, R.M., Ager, J., Yen, J., Miller, R.E., Ying, H.: A fuzzy logic-based computational recognition-primed decision model. Information Sciences 177, 4338–4353 (2007)

    Article  Google Scholar 

  11. Klein, G.: Sources of Power: How People Make Decisions. MIT Press, Massachusetts (1998)

    Google Scholar 

  12. Lazarus, R.S.: Emotion and Adaptation. Oxford University Press, USA (1991)

    Google Scholar 

  13. Luo, L.B., Zhou, S.P., Cai, W.T., Low, M.Y.H., Lees, M.: Toward A Generic Framework for Modeling Human-like Behaviors in Crowd Simulation. In: Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, pp. 275–278 (2009)

    Google Scholar 

  14. Marsella, S., Gratch, J.: EMA: A process model of appraisal dynamics. Cognitive Systems Research 10, 70–90 (2009)

    Article  Google Scholar 

  15. Neumann, J., Morgenstern, O.: Theory of Games and Economic Behavior. Princeton University Press, Princeton (1944)

    MATH  Google Scholar 

  16. Norling, E.: Folk Psychology for Human Modelling: Extending the BDI Paradigm. In: Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 202–209 (2004)

    Google Scholar 

  17. Pearl, J., Morgenstern, O.: Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference, San Mateo, CA (1988)

    Google Scholar 

  18. Scherer, K.R.: Appraisal Considered as a Process of Multilevel Sequential Checking. In: Scherer, K.R., Schorr, A., Johnstone, T. (eds.) Appraisal Processes in Emotion: Theory, Methods, Research, pp. 92–120 (2001)

    Google Scholar 

  19. Sevin, E., Thalmann, D.: A Motivational Model of Action Selection for Virtual Humans. In: Proceedings of Computer Graphics International 2005 (2005)

    Google Scholar 

  20. Thalmann, D., Musse, S.R.: Crowd Simulation. Springer, Heidelberg (2007)

    Book  Google Scholar 

  21. Yu, Q., Terzopoulos, D.: A Decision Network Framework for the Behavioral Animation of Virtual Humans. In: Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 119–128 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Luo, L., Zhou, S., Cai, W., Lees, M., Low, M.Y.H., Sornum, K. (2011). HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations. In: Gavrilova, M.L., Tan, C.J.K., Sourin, A., Sourina, O. (eds) Transactions on Computational Science XII. Lecture Notes in Computer Science, vol 6670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22336-5_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-22336-5_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-22335-8

  • Online ISBN: 978-3-642-22336-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics