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Personalized Storytelling for Educational Computer Games

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Serious Games Development and Applications (SGDA 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6944))

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Abstract

Educational computer games are a highly popular but also a highly challenging field where (technology-enhanced) education meets entertainment/ gaming. Ongoing endeavors concentrate on the need to translate the state-of-the-art in conventional e-learning, this regards in particular to technologies of intelligent and adaptive tutoring, to educational games. This is a non-trivial attempt since methods of personalization, such as pedagogical guidance or adaptive curriculum sequencing have a substantial impact on a game’s flow, in particular on the narrative. In the present paper we introduce a formal and computable approach to interactive and adaptive storytelling in educational games. This approach, coined macro adaptivity, is based on the idea of merging story models with cognitive domain and learner models. The principles of the approach have been exemplified in an appealing educational game teaching geography for 12 to 14 year olds.

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Kickmeier-Rust, M.D., Augustin, T., Albert, D. (2011). Personalized Storytelling for Educational Computer Games. In: Ma, M., Fradinho Oliveira, M., Madeiras Pereira, J. (eds) Serious Games Development and Applications. SGDA 2011. Lecture Notes in Computer Science, vol 6944. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23834-5_2

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  • DOI: https://doi.org/10.1007/978-3-642-23834-5_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23833-8

  • Online ISBN: 978-3-642-23834-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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