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Improvisation, Emotion, Video Game

  • Conference paper
Affective Computing and Intelligent Interaction (ACII 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6975))

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Abstract

Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of actors. To create games with rich, emotional content, improvisation with a group of actors is a necessary part of game-play development. abstract environment.

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Anstey, J. (2011). Improvisation, Emotion, Video Game. In: D’Mello, S., Graesser, A., Schuller, B., Martin, JC. (eds) Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science, vol 6975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24571-8_63

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  • DOI: https://doi.org/10.1007/978-3-642-24571-8_63

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24570-1

  • Online ISBN: 978-3-642-24571-8

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