Skip to main content

Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values

  • Conference paper
Ambient Intelligence - Software and Applications

Part of the book series: Advances in Intelligent and Soft Computing ((AINSC,volume 153))

  • 708 Accesses

Abstract

Computing technologies allow us to enhance our daily artifacts by adding virtual forms to the artifacts. The virtual forms present dynamically generated visual images containing information that influences a user’s behavior and thinking and are usually realized by adding a display that shows visual expressions or projecting some information on the existing artifact. We have designed Augmented Trading Card Game, which adds virtual characters and special effects on the trading cards of the Nintento DS game in order to encourage and provoke more social play of the game.

In this paper, after presenting an overview of the case study that enhances traditional artifacts with virtual forms, we present six values that play an important role in the design of the enhanced artifact.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Baudrillard, J.: Simulacra and Simulation. Univ. of Michigan Pr. (1994)

    Google Scholar 

  2. Lehdonvirta, V.: Virtual Item Sales as a Revenue Model: Identifying Attributes that Drive Purchase Decisions. Electronic Commerce Research 9(1) (2009)

    Google Scholar 

  3. Zicbermann, G., Cunningham, C.: Gamification by Design. O’Reilly (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mizuki Sakamoto .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Sakamoto, M., Nakajima, T., Yamabe, T., Alexandrova, T. (2012). Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values. In: Novais, P., Hallenborg, K., Tapia, D., Rodríguez, J. (eds) Ambient Intelligence - Software and Applications. Advances in Intelligent and Soft Computing, vol 153. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28783-1_26

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-28783-1_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-28782-4

  • Online ISBN: 978-3-642-28783-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics