Abstract
This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.
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Fischbach, M., Wiebusch, D., Latoschik, M.E., Bruder, G., Steinicke, F. (2012). Blending Real and Virtual Worlds Using Self-reflection and Fiducials. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_54
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DOI: https://doi.org/10.1007/978-3-642-33542-6_54
Publisher Name: Springer, Berlin, Heidelberg
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