Skip to main content

Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction

  • Conference paper
Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

Abstract

This paper describes Pillow Fight 2.0, a physical game made as a suggestion on how to use technology to encourage physical human to human interaction in entertainment.

Firstly the theoretical and social background and motivation for creating the game is introduced. Then follows a presentation of the implemented technological system and the final design. Hereafter comes an analysis of user behavior observed during the implementation of the game along with technological observations. Finally comes a brief description, evaluation and reflection upon the observed interaction and possible solutions and suggestions for the future development of the game are put presented.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Reed, E.S.: The Necessity of Experience. Yale University Press (1996)

    Google Scholar 

  2. Triverio, M.: Feel Me [video] Denmark: Copenhagen Institute of Interaction Design (2012), http://ciid.dk/2012/05/11/feel-me-by-marco-triverio/ (accessed: July 07, 2012)

  3. Turkle, S.: Connected, but alone? [Video] TED - Ideas Worth Spreading (2012), http://www.ted.com/talks/lang/en/sherry_turkle_alone_together.html (accessed: July 07, 2012)

  4. Max/MSP - Software for the Interactive Arts, http://cycling74.com/ (accessed: July 07, 2012)

  5. Darwiin Remote with OSC Extension for OSX, http://code.google.com/p/darwiinosc/ (accessed: July 07, 2012)

  6. Norman, D.A.: The Design of Everyday Things, second printing, 1st edn. The MIT Press, United States of America (1988)

    Google Scholar 

  7. DUL radio, Ã…rhus University, Denmark - Digital Urban Living, http://www.digitalurbanliving.dk/news/news/dul-radio.php (accessed: July 07, 2012)

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Juul Sørensen, A.S. (2012). Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_46

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-34292-9_46

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics