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Disaster Experience Game in a Real World

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Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

Abstract

We present a new game system that provides both general knowledge and regionally specific disaster risks in a fun and interesting way. Users can experience disaster simulations on the go, as the game system detects the user’s position and movement using available GPS and acceleration sensors found in most current Smartphones. This application is intended to increase the user’s knowledge and understanding of disaster risks while maintaining the user’s motivation to continue playing and learning.

An assessment experiment of the game was clearly beneficial to understand Risk Perception and support the user’s motivation of a muster drill.

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References

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© 2012 Springer-Verlag Berlin Heidelberg

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Urano, S., Yu, P., Hoshino, J. (2012). Disaster Experience Game in a Real World. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_64

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  • DOI: https://doi.org/10.1007/978-3-642-34292-9_64

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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