Skip to main content

The Use of Serious Games and Simulations in Health Education: Raising Awareness of Depression in College-Age Students

  • Conference paper
Computer Applications for Graphics, Grid Computing, and Industrial Environment (CGAG 2012, GDC 2012, IESH 2012)

Abstract

The healthcare profession is task-and-performance-based where clinical reasoning is paramount with integrity, empathy and compassion. Many of these attributes are difficult to teach and assess in a traditional classroom. Patient safety is the ultimate outcome. Several serious game and simulation techniques have surfaced that allow the learner to enhance learning for healthcare professionals in safe environments, without compromising the patient safety, while maintaining a high degree of realism. The author discusses the multifaceted aspect of arts, social sciences and technology using the design, development evaluation and findings of a serious game/simulation technique on topic of suicide intervention/prevention.

An erratum for this chapter can be found at http://dx.doi.org/10.1007/978-3-642-35600-1_50

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kahn, K., Pattison, T., Sherwood, M.: Simulation in Medical Education. Medical Teacher 33(1), 1–3 (2011)

    Article  Google Scholar 

  2. Defazio, J., Rand, K.: Emergent Design: Bringing the Learner Close to the Experience. In: Stephanidis, C. (ed.) HCII 2011 and UAHCI 2011, Part I. LNCS, vol. 6765, pp. 36–41. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  3. Glanz, K., Rimer, K., Viswanath, K.: Health Behavior and Health Education: Theory, Research, and Practice, 4th edn., p. 1. John Wiley & Sons, Boston (2008)

    Google Scholar 

  4. Shumaker, S.A., Ockene, J.K., Riekert, K.A.: The Handbook of Health Behavior Change, p. 4. Springer Publishing Co., New York (2009)

    Google Scholar 

  5. Rand, K.: E-mail message to author (September 18, 2009)

    Google Scholar 

  6. Thinking Worlds. Understanding the difference between Gamification, Simulations and Serious Games (2012), http://www.thinkingworlds.com/?p=1275

  7. Tasi, W.P., Lin, L.-Y., Chang, W.L., Chang, H.C., Chou, M.C.: The Effects of Suicide Awareness Program in Enhancing Community Volunteers’ Awareness of Suicide Warning Signs. Archives of Psychiatric Nursing 24(1), 63–68 (2010)

    Article  Google Scholar 

  8. Defazio, J., Hardin, J., Savage, J.: Embedded reusable learning objects: A pedagogical model for instruction. In: Proceedings of Society for Information Technology and Teacher Education International Conference. AACE, Chesapeake (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Defazio, J. (2012). The Use of Serious Games and Simulations in Health Education: Raising Awareness of Depression in College-Age Students. In: Kim, Th., Cho, Hs., Gervasi, O., Yau, S.S. (eds) Computer Applications for Graphics, Grid Computing, and Industrial Environment. CGAG GDC IESH 2012 2012 2012. Communications in Computer and Information Science, vol 351. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35600-1_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-35600-1_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35599-8

  • Online ISBN: 978-3-642-35600-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics