Zusammenfassung
Dieser Beitrag behandelt die Herausforderungen bei der Erstellung von Low-Fidelity-Prototypen für Multi-Touch-Anwendungen. Anhand der Begriffe Flow, Look und Feel werden die verschiedenen Aspekte des Designs von Benutzeroberflächen betrachtet und darauf aufbauend Anforderungen an das Prototyping für verschiedene Stufen des Entwicklungsprozesses formuliert. Die gewonnenen Erkenntnisse dienen zur Konzeption eines Multi-Touch-Prototypingwerkzeugs speziell für Multi-Touch-Anwendungen.
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Notes
- 1.
Manche Low-Fidelity-Prototypingwerkzeuge bilden hier eine Ausnahme. Bei ActiveStory Touch [14] zum Beispiel skizziert der Nutzer per Hand den Look und definiert Hotspots für interaktive Verlinkungen. SILK [17] funktioniert ähnlich, bietet dem Nutzer allerdings zusätzlich eine automatische Erkennung der gezeichneten UI-Elemente.
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Freitag, G., Wegner, M. (2013). Herausforderung Multi-Touch – Konzeptionelle Erweiterung eines interaktiven Prototypingwerkzeugs. In: Schlegel, T. (eds) Multi-Touch. Xpert.press. Springer Vieweg, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36113-5_11
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