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Supporting Interaction with Digital Product Memories

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SemProM

Abstract

On its way along the supply chain, a product may be exposed to physical actors with very different requirements for the interaction with a DPM. For instance, while human users may precisely perceive a given product’s visual shape, they have to rely on a “mediating device” in order to create and apply content stored in a DPM. In contrast, robots may directly access the data stored in a DPM, but may require specific data in order to get a better “understanding” of a physical interaction task. Finally, DPMs may have to interact with other DPMs in their surroundings, for instance, in order to delegate communication tasks. This chapter reviews components of the access layer, a part of the SemProM interaction architecture which has been introduced to support tasks particularly common to the interaction of humans, robots, and DPMs with DPMs.

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Notes

  1. 1.

    www.skylanders.com.

  2. 2.

    talesofthings.com.

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Correspondence to Alexander Kröner .

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Kröner, A., Haupert, J., de Gea Fernández, J., Steffen, R., Kleegrewe, C., Schneider, M. (2013). Supporting Interaction with Digital Product Memories. In: Wahlster, W. (eds) SemProM. Cognitive Technologies. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37377-0_14

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  • DOI: https://doi.org/10.1007/978-3-642-37377-0_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-37376-3

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