Abstract
Technologies are pervading the daily life and are changing the way in which humans learn from school through higher education and vocational training to life-long learning. Peculiarities of the technology determine the potential advantages of technology enhanced learning and characterize the difficulties, pitfalls, and risks of particular approaches. Direct execution is a new paradigm emerging from the combination of the direct manipulation idea with contemporary meme media technology. Direct execution denotes the feature of media objects to be able to run automatically when manipulated by humans and when sticked together. Direct execution turns out to be an effective approach to exploratory learning even in abstract domains such as, for instance, recursion theory.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Alexander, C.: A The Timeless Way of Building. Oxford University Press, Oxford (1979)
Angluin, D.: Finding patterns common to a set of strings. J. Computer and Systems Science 21, 46–62 (1980)
Arnold, O.: Die Therapiesteuerungskomponente einer wissensbasierten Systemarchitektur für Aufgaben der Prozeßführung. St. Augustin: infix (1996)
Arnold, O., Jantke, K.P.: Therapy plans as hierarchically structured graphs. In: Fifth International Workshop on Graph Grammars and their Application to Computer Science, Williamsburg, Virginia, USA (November 1994)
Arnold, O., Reichelt, V.: Meme media technology in higher education: The recursive function theory case study. In: Arnold, O., Spickermann, W., Spyratos, N., Tanaka, Y. (eds.) WWS 2013. CCIS, vol. 372, pp. 110–118. Springer, Heidelberg (2013)
Arnold, S., Fujima, J., Jantke, K.P.: Storyboarding serious games for large-scale training applications. In: Proc. 5th Intl. Conf. Computer Supported Education, CSEDU, Aachen, Germany (2013)
Blackmore, S.: The Meme Machine. Oxford University Press (1999)
Dawkins, R.: The Selfish Gene. Oxford University Press (1976)
Fujima, J., Jantke, K.P.: The potential of the direct execution paradigm: Toward the exploitation of media technologies for exploratory learning of abstract content. In: Urban, B., Müsebeck, P. (eds.) Elearning Baltics 2012: Proceedings of the 5th International eLBa Science Conference, pp. 33–42. Fraunhofer Verlag (2012)
Franz, H., Thomas, L., Egon, W.: Processing of hierarchically defined graphs and graph families. In: Monien, B., Ottmann, T. (eds.) Data Structures and Efficient Algorithms. LNCS, vol. 594, pp. 44–69. Springer, Heidelberg (1992)
Hutchins, E.L., Hollan, J.D., Norman, D.A.: Direct manipulation interfaces. Human-Computer Interaction 1, 311–338 (1985)
Jantke, K.P.: Pedagogical patterns and didactic memes for memetic design by educational storyboarding. In: Arnold, O., Spickermann, W., Spyratos, N., Tanaka, Y. (eds.) WWS 2013. Communications in Computer and Information Science, vol. 372, pp. 143–154. Springer, Heidelberg (2013)
Jantke, K.P., Arnold, O.: Graphgrammatik-Konzepte in der Therapieplanung für komplexe dynamische Prozesse. In: Holzer, M. (ed.) Proc., Herrsching 4. GI Theorietag “Automaten und Formale Sprachen”, pp. 42–47. Universität Tübingen, Wilhelm-Schickard-Institut (1995)
Jantke, K.P., Grieser, G.: Aspects of knowledge evolution in algorithmic learning. In: CSIT 2006, Amman, Jordan, April 5-7 (2006)
Jantke, K.P., Knauf, R.: Didactic design through storyboarding: Standard concepts for standard tools. In: Proceedings of the 4th International Symposium on Information and Communication Technologies, Cape Town, South Africa, January 3–6, pp. 20–25. Dublin, Ireland: Computer Science Press, Dublin (2005)
Jantke, K.P., Knauf, R.: Taxonomic concepts for storyboarding digital games for learning in context. In: Helfert, M., Martins, M.J., Cordeiro, J. (eds.) 4th International Conference on Computer Supported Education, CSEDU 2012, April 16-18, vol. 2, pp. 401–409. SciTePress, Poro (2012)
Jantke, K.P., Lengyel, D.: Die Realität in virtuellen Welten. Zeitschrift für e-Learning (1), 7–22 (2012)
Jantke, K.P., Spundflasch, S.: Understanding pervasive games for purposes of learning. In: Proc. 5th International Conference on Computer Supported Education, May 6-8. CSEDU, INSTICC, Aachen (2013)
Kirsten, D.: Properties of formal languages of therapy plans created by graph grammars (overview). In: Kurib, M., Worsch, T. (eds.) 5. Theorietag ‘‘Automaten und Formale Sprachen’’, pp. 132–142. Giessen: Justus-Liebig-Universität (1995)
Kleene, S.C.: The theory of recursive funxctions, approaching its centennial. Bulletin (New Series) of the American Mathematical Society 5(1), 43–61 (1981)
Knauf, R., Sakurai, Y., Tsuruta, S., Jantke, K.P.: Modeling didactic knowledge by storyboarding. Journal of Educational Computing Research 42(4), 355–383 (2010)
Kuwahara, M., Tanaka, Y.: Webble portal (2009), http://www.meme.hokudai.ac.jp/WebbleWorldPortal/
Lange, S., Wiehagen, R.: Polynomial time inference of arbitrary pattern languages. New Generation Computing 8, 361–370 (1991)
Neuhaus, W., Kirstein, J., Nordmeier, V.: Didaktische Funktionen des Lehrbuchs der Zukunft. Phydid B – Didaktik der Physik (2012), http://phydid.physik.fu-berlin.de/ (published online on January 19, 2013)
Board, P.P.A.: Pedagogical Patterns: Advice for Educators. Joseph Bergin Software Tools (2012)
Rogers Jr., H.: Theory of Recursive Functions and Effective Computability. McGraw-Hill (1967)
Shneiderman, B.: The future of interactive systems and the emergence of direct manipulation. Behavior and Information Technology 1, 237–256 (1982)
Shneiderman, B.: Direct manipulation: A step beyond programming languages. IEEE Computer 16, 57–69 (1983)
Sjöbergh, J., Tanaka, Y.: Visual data exploration using webbles. In: Arnold, O., Spickermann, W., Spyratos, N., Tanaka, Y. (eds.) WWS 2013. CCIS, vol. 372, pp. 119–128. Springer, Heidelberg (2013)
Tanaka, Y.: Meme Media and Meme Market Architectures: Knowledge Media for Editing, Distributing, and Managing Intellectual Resources. IEEE Press & Wiley-Interscience (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Jantke, K.P. (2013). Direct Execution Learning Technology. In: Arnold, O., Spickermann, W., Spyratos, N., Tanaka, Y. (eds) Webble Technology. WWS 2013. Communications in Computer and Information Science, vol 372. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38836-1_8
Download citation
DOI: https://doi.org/10.1007/978-3-642-38836-1_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-38835-4
Online ISBN: 978-3-642-38836-1
eBook Packages: Computer ScienceComputer Science (R0)