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Client Server System for MiroSot Robot Soccer

  • Conference paper
Intelligent Robotics Systems: Inspiring the NEXT (FIRA 2013)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 376))

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Abstract

Robot Soccer has become increasingly popular over the last decade as a platform for education and entertainment. By FIRA rule, each team has a camera, a computer, and some robots and in every game there will be two pieces of camera, 2 computers, and some robots. The camera used is different for each team, so the team with a better camera would have a better chance of winning than a team that has a crappy camera. For education and training that system is too expensive. To promote robotic soccer research, we need a low cost robot and multi system of vision and a communication device. A client server system for Mirosot by this method it only required a single camera and a single frame grabber card for vision system. From the experiment result it was obtained that data delivery travel time from the server to the client is less than 1 millisecond.

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References

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© 2013 Springer-Verlag Berlin Heidelberg

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Ramadan, D.N., El Hakim, A., Hidayatulloh, I., Prihatmanto, A.S., Rijanto, E. (2013). Client Server System for MiroSot Robot Soccer. In: Omar, K., et al. Intelligent Robotics Systems: Inspiring the NEXT. FIRA 2013. Communications in Computer and Information Science, vol 376. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40409-2_14

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  • DOI: https://doi.org/10.1007/978-3-642-40409-2_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40408-5

  • Online ISBN: 978-3-642-40409-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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