Skip to main content

Visual Model of Plant Development with Respect to Influence of Light

  • Conference paper
Computer Animation and Simulation ’97

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

This paper deals with simulation of plant development and focuses on influence of light. Most of the previously published methods dealing with light in these simulations use sky discretization, source of aliasing error which was never mentioned in literature. This paper investigates the problem and proposes a solution to it. The second influence which strongly affects the shape of a plant is the relationship between the amount of light and the activity of buds. We offer here a simplified model to demonstrate this dependency.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. M. Aono and T. Kunii. Botanical Tree Image Generation. IEEE Computer Graphics and Applications, 4 (5): 10–34, 1984.

    Article  Google Scholar 

  2. J. Arvo and D. Kirk. Modeling Plants with Environment-Sensitive Automata. In Proceedings of Ausgraph’88, pages 27–33, 1988.

    Google Scholar 

  3. B. Beneš. An Efficient Estimation of Light in Simulation of Plant Development. In Computer Animation and Simulation’96, Springer Computer Science, pages 153–165. Springer-Verlag Wien New York, 1996.

    Google Scholar 

  4. B. Beneg. Fast Estimation of Light in Simulation of Plant Development. In Proceedings of WSCG’97,volume I, pages 1–10. University of West Bohemia Press, Feb. 1997.

    Google Scholar 

  5. N. Chiba, K. Ohshida, K. Muroaka, and S. Nobuji. A Growth Model Having the Abilities of Growth-Regulations for Simulating Visual Nature of Botanical Trees. Computer & Graphics, 18:469–479, 1994.

    Article  Google Scholar 

  6. N. Chiba, K. Ohshida, K. Muroaka, and S. Nobuji. Visual Simulation of Leaf Arrangement and Autumn Colors. The Journal of Visualization and Computer Animation, 7:79–93, 1996.

    Article  Google Scholar 

  7. N. Chiba, S. Okawa, K. Muroaka, and M. Muira. Visual Simulation of Botanical Trees Based on Virtual Heliotropism and Dormancy Break. The Journal of Visualization and Computer Animation, 5:3–15, 1994.

    Article  Google Scholar 

  8. M. Cohen and J. Wallace. Radiosity and Realistic Image Synthesis. Academic Press Professional, 1993.

    MATH  Google Scholar 

  9. P. de Reffye, C. Edelin, J. Fraçon, M. Jaeger, and C. Puech. Plants Models Faithful to Botanical Structure and Development. In Proceedings of SIGGRAPH ’98, volume 22(4) of Annual Conference Series, pages 151–158, 1988.

    Google Scholar 

  10. Y. Dobashi, K. Kazufimo, H. Yamashita, and N. Tomoyuki. Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. In Computer Graphics Forum, volume 15(3), pages C-109-C-118, 1996.

    Google Scholar 

  11. J. Foley, A. van Dam, S. Feiner, and J. Hughes. Computer Graphics: Principles and Practice. Addison-Wesley, Reading, 1990.

    Google Scholar 

  12. N. Greene. Voxel Space Automata: Modeling with Stochastic Growth Processes in Voxel Space. In Proceedings of SIGGRAPH ’89, volume 23(4) of Annual Conference Series 1989, pages 175–184, 1989.

    Google Scholar 

  13. N. Greene. Detailing Tree Skeleton with Voxel Automata. SIGGRAPH’91, Course Notes on Photorealistic Volume Modeling and Rendering Techniques, 1991.

    Google Scholar 

  14. M. Holton. Strands, Gravity and Botanical Tree Imagery. Computer Graphics Forum, 13(I):57–67, 1994.

    Article  Google Scholar 

  15. R. Lecoustre, P. de Reffye, M. Jaeger, and P. Dinouard. Controlling the Architectural Geometry of Plant’s Growth - Application to the Begonia Genus. In Computer Animation’92, pages 199–214, 1992.

    Google Scholar 

  16. B. Lintermann and O. Deusen. Interactive Modelling and Animation of Branching Botanical Structures. In Computer Animation and Simulation’96, Springer Computer Science, pages 139–151. Springer-Verlag Wien New York, 1996.

    Google Scholar 

  17. N. Max and K. Ohsaki. Rendering Trees from Precomputed Z-Buffer Views. In EG WS on Rendering’95, Springer Computer Science, pages 74–81. Springer-Verlag Wien New York, 1995.

    Google Scholar 

  18. R. Méch and P. Prusinkiewicz. Visual Models of Plants Interacting With Their Environment. In Proceedings of SIGGRAPH ’86, volume 30(4) of Annual Conference Series 1996, pages 397–410, 1996.

    Google Scholar 

  19. P. Oppenheimer. Real Time Design and Animation of Fractal Plants and Trees. In Proceedings of SIGGRAPH ’86, volume 20(4) of Annual Conference Series 1986, pages 55–64, 1986.

    Google Scholar 

  20. P. Prusinkiewicz. Modeling and Visualization of Biological Structures. In Proceedings of Graphics Interface’93, volume I, pages 128–137, 1993.

    Google Scholar 

  21. P. Prusinkiewicz. A Look to Visual Modeling of Plants. In German Conference on Bioinformatics, Springer Computer Science. Springer-Verlag Wien New York, 1997. to be published.

    Google Scholar 

  22. P. Prusinkiewicz and J. Hanan. Visualization of Botanical structures and Processes using parametric L-systems. In Scientific Visualization and Graphics simulation’90, volume 22(4), pages 183–201. J.Wiley & Sons, Ltd, 1990.

    Google Scholar 

  23. P. Prusinkiewicz, J. Hanan, M. Hammel, and R. Méch. L-systems: from the Theory to Visual Models of Plants. Machine Graphics and Vision, 2(4):12–22, 1993.

    Google Scholar 

  24. P. Prusinkiewicz, M. James, and R. Méch. Synthetic Topiary. In Proceedings of SIGGRAPH ’94, volume I of Annual Conference Series, pages 351–358, 1993.

    Google Scholar 

  25. P. Prusinkiewicz, M. James, R. Méch, and J. Hannan. The Artificial Life of Plants. In Course Notes of SIGGRAPH ’95, Computer Graphics, Annual Conference Series 1995, volume I, pages 1–38, 1995.

    Google Scholar 

  26. P. Prusinkiewicz and A. Lindenmayer. The Algorithmic Beauty of Plants. Springer-Verlag, New York, 1990.

    Book  MATH  Google Scholar 

  27. W. Reeves and R. Blau. Approximate and Probabilistic Algorithms for Shading and Rendering Structured Particle Systems. In Proceedings of SIGGRAPH ’85, volume 19(3) of Annual Conference Series, pages 313–322, 1985.

    Google Scholar 

  28. X. Viennot, G. Eyrolles, N. Janey, and D. Arques. Combinatorial Analysis of Ramified Patterns and Computer Imagery Trees. In Proceedings of SIGGRAPH ’89, volume 23(3) ofAnnual Conference Series, pages 31–40, 1989.

    Google Scholar 

  29. J. Weber and J. Penn. Creation and Rendering of Realistic Trees. In Proceedings of SIGGRAPH ’95, volume 22(4) of Annual Conference Series. SIGGRAPH New York, 1995.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1997 Springer-Verlag/Wien

About this paper

Cite this paper

Beneš, B. (1997). Visual Model of Plant Development with Respect to Influence of Light. In: Thalmann, D., van de Panne, M. (eds) Computer Animation and Simulation ’97. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6874-5_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6874-5_9

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83048-2

  • Online ISBN: 978-3-7091-6874-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics