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Gamification in Education: “American Dream” Game

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Simulation and Gaming in the Network Society

Part of the book series: Translational Systems Sciences ((TSS,volume 9))

Abstract

This article presents the results of an experiment involving gamification of “Principles of Management” classes conducted at Kozminski University in the winter semester of the 2014/2015 academic year. We found that although gamification gave mixed quantitative results in terms of final grades, it produced very positive qualitative results, which were visible in students’ behaviors.

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Acknowledgments

This article is an outcome of a research project entitled “Sources of social capital in organizational management” realized at Kozminski University and financed by the National Centre for Research and Development as a part of the “LIDER” program.

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Correspondence to Anna Pikos Ph.D. .

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© 2016 Springer Science+Business Media Singapore

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Pikos, A., Olejniczak, T. (2016). Gamification in Education: “American Dream” Game. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_12

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