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Social Development for Children with Autism Using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School

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Simulation and Serious Games for Education

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

Suzhou Industrial Park Renai School has taken the lead in the practice of autism education by using Kinect Gesture Game in the mainland China. This study aims to investigate the benefits of social development for children with autism by applying the innovative gesture-based games focusing on human–computer interaction, competitive cooperation, and emotional experience. Initial results show that Kinect Gesture games have the potential to help children with autism in terms of the development of verbal skills, communication skills, peer relationship, as well as interests.

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Acknowledgments

This project is supported by Ministry of Education, China, under the “12–5” National Education Science Plan. The authors would like to thank Seagate China Charity Golf for their sponsorship with the project Star House. Thanks should also go to Nanyang Technological University, Singapore, and Singapore Millennium Foundation for their support in this research.

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Correspondence to Li Fan .

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Ge, Z., Fan, L. (2017). Social Development for Children with Autism Using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School. In: Cai, Y., Goei, S., Trooster, W. (eds) Simulation and Serious Games for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-10-0861-0_8

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  • DOI: https://doi.org/10.1007/978-981-10-0861-0_8

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-0860-3

  • Online ISBN: 978-981-10-0861-0

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