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Liquid-VR - Wetness Sensations for Immersive Virtual Reality Experiences

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Haptic Interaction (AsiaHaptics 2018)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 535))

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Abstract

We propose Liquid-VR, a system that simulates wetness and liquid sensations for the whole body by providing a combination of thermal and vibrotactile stimuli from the user’s face and across the upper body to the lower body. A head mounted display with thermal and vibrotactile modules simulates the wetness sensations on the face with the displayed visuals. These sensations are carried through out the body by using an array of vibrotactile modules placed on the collarbones and the feet actuated to simulate moving phantom sensations. We demonstrate this experience through virtual reality application scenarios such as being in a shower or being in side a glass of liquid.

This work was supported by the JSPS Kakenhi (JP18K18094) and the JST ACCEL Embodied Media project (JPMJAC1404), Japan. First two authors both contributed equally.

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Notes

  1. 1.

    https://www.arduino.cc/en/Main/arduinoBoardMega.

  2. 2.

    http://www.alps.com/prod/info/E/HTML/Actuator/.

  3. 3.

    http://clarksynthesis.com/clark-synthesis-products/tactile-sound-transducers/.

  4. 4.

    https://unity3d.com/.

References

  1. Filingeri, D., Fournet, D., Hodder, S., Havenith, G.: Why wet feels wet? A neurophysiological model of human cutaneous wetness sensitivity. J. Neurophysiol. 112(6), 1457–1469 (2014)

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  2. Peiris, R.L., Chan, L., Minamizawa, K.: LiquidReality: wetness sensations on the face for virtual reality. In: Prattichizzo, D., Shinoda, H., Tan, H.Z., Ruffaldi, E., Frisoli, A. (eds.) Haptics: Science, Technology, and Applications, pp. 366–378. Springer, Cham (2018)

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  3. Peiris, R.L., Peng, W., Chen, Z., Chan, L., Minamizawa, K.: ThermoVR: exploring integrated thermal haptic feedback with head mounted displays. In: Proceedings of CHI 2017 (2017)

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  4. Ranasinghe, N., Jain, P., Tolley, D., Karwita, S., Yilei, S., Do, E.Y.L.: AmbioTherm: simulating ambient temperatures and wind conditions in VR environments. In: Proceedings of the 29th Annual Symposium on User Interface Software and Technology, UIST 2016 Adjunct, pp. 85–86. ACM, New York (2016). https://doi.org/10.1145/2984751.2985712

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Correspondence to Roshan Peiris .

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Shirota, K., Uju, M., Peiris, R., Minamizawa, K. (2019). Liquid-VR - Wetness Sensations for Immersive Virtual Reality Experiences. In: Kajimoto, H., Lee, D., Kim, SY., Konyo, M., Kyung, KU. (eds) Haptic Interaction. AsiaHaptics 2018. Lecture Notes in Electrical Engineering, vol 535. Springer, Singapore. https://doi.org/10.1007/978-981-13-3194-7_57

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