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Construction of Game-Based Teaching Environment for Animation Scene Scheduling Based on Virtual Reality

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Image and Graphics Technologies and Applications (IGTA 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1043))

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Abstract

Audio-visual language is the language of film and television animation art. The scene scheduling in the audio-visual language of animation includes action design, the design of characters’ moving routes in space, and the arrangement and design between the roles and the background. Traditional teaching methods are not enough to provide virtual scenes for learners to practice. Therefore, this paper develops an immersive gamification teaching environment for the practical teaching of scene scheduling content in audio-visual animation language, which includes three aspects: role scene scheduling, shot scene scheduling, role scheduling and shot scheduling. Given this teaching system we have carried on the teaching pilot experiment, the experimental results showed that the immersive teaching environment could improve students’ learning effect, promote the construction of action program schemata, and promote the formation and maintenance of skills.

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Correspondence to Yali Wu .

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Wei, X., Wu, Y. (2019). Construction of Game-Based Teaching Environment for Animation Scene Scheduling Based on Virtual Reality. In: Wang, Y., Huang, Q., Peng, Y. (eds) Image and Graphics Technologies and Applications. IGTA 2019. Communications in Computer and Information Science, vol 1043. Springer, Singapore. https://doi.org/10.1007/978-981-13-9917-6_40

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  • DOI: https://doi.org/10.1007/978-981-13-9917-6_40

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-9916-9

  • Online ISBN: 978-981-13-9917-6

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