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Metric-Based Approach for Selecting the Game Genre to Model Personality

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State-of-the-Art and Future Directions of Smart Learning

Part of the book series: Lecture Notes in Educational Technology ((LNET))

Abstract

Recently, games are used as a tool for modeling learners. The learner model can be used to deliver a personalized learning experience. Compared to other modeling methods, games are fun and motivating. However, many genres of games exist in the literature. This makes users confused about the suitable genre to use for the modeling process. This paper presents a new metric-based approach to select the suitable genre for modeling the learners’ personality. This approach contains 4 steps which are as follows: Identification of game elements, Selection of game elements, Analyze of game genres, and metric for genre selection.

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Correspondence to Ahmed Tlili .

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© 2016 Springer Science+Business Media Singapore

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Tlili, A., Essalmi, F., Jemni, M. (2016). Metric-Based Approach for Selecting the Game Genre to Model Personality . In: Li, Y., et al. State-of-the-Art and Future Directions of Smart Learning. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-287-868-7_32

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  • DOI: https://doi.org/10.1007/978-981-287-868-7_32

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-287-866-3

  • Online ISBN: 978-981-287-868-7

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