Abstract
Two experiments investigated how self-motion cues and landmarks interact in determining a human’s position and heading estimations while driving in a large-scale virtual environment by controlling a gaming wheel and pedals. In an immersive virtual city, participants learned the locations of five buildings in the presence of two proximal towers and four distal scenes. Then participants drove two streets without viewing these buildings, towers, or scenes. When they finished driving, either one tower with displacement to the testing position or the scenes that had been rotated reappeared. Participants pointed in the directions of the five buildings. The least squares fitting method was used to calculate participants’ estimated positions and headings. The results showed that when the displaced proximal tower reappeared, participants used this tower to determine their positions, but used self-motion cues to determine their headings. When the rotated distal scenes reappeared, participants used these scenes to determine their headings. If they were instructed to continuously keep track of the origin of the path while driving, their position estimates followed self-motion cues, whereas if they were not given instructions, their position estimates were undetermined. These findings suggest that when people drive in a large-scale environment, relying on self-motion cues, path integration calculates headings continuously but calculates positions only when they are required; relying on the displaced proximal landmark or the rotated distal scenes, piloting selectively resets the position or heading representations produced by path integration.
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Notes
Note that we did not use the method developed in Mou and Zhang (2014), because this method requires people to indicate targets’ locations. In a large-scale environment, however, it is more realistic to point to the targets’ directions.
We used the fminsearch function in Matlab as the searching algorithm. Please find the example of the Matlab codes online (https://doi.org/10.7939/R3057D77Q).
Continuous updating or updating only when required of positions could not be diagnosed by the results in the no-piloting cue condition. Because there was no conflicting heading cue to interrupt position estimation from path integration at the end of the outbound path, participants could still use the moving distances and turning angle from self-motion cues to calculate their positions, even if they updated positions only when required.
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This work was funded by the Natural Sciences and Engineering Research Council of Canada (NSERC), Canada to Weimin Mou.
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Appendix
Derivation of homing error = position error – heading error (i.e., b_ PO′ – b_PO = (b_OP′ − b_OP) – (h’ − h)) (see Fig. 5).
We assume that this participant uses the represented spatial relations between the origin (O), the estimated testing position (P′), and the estimated testing heading (h′) in his or her spatial memory to judge the relations between replaced location of the origin (O′), the testing position (P), and the testing heading (h) during response. Hence the relations between the elements in the memory (O, P′, h′) should be the same as the relations between the elements in the response (O′, P, h).
We obtain
All headings (h and h′) and bearings (i.e., b_AB) are defined as the angular distance from a fixed allocentric direction in the environment. We further define the clockwise direction as the positive direction to specify an angular distance. As signed angles belong to real numbers, all the mathematical principles for read numbers should be applied to headings and bearings.
Equation 1 can be rewritten as
Therefore,
We obtain
Because b_AB = b_BA − 180, we rewrite Eq. 3 as
We obtain
b_PO′ − b_PO = b_OP′ − b_OP – (h′ − h) or homing error = position error – heading error.
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Zhang, L., Mou, W. Selective resetting position and heading estimations while driving in a large-scale immersive virtual environment. Exp Brain Res 237, 335–350 (2019). https://doi.org/10.1007/s00221-018-5417-x
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DOI: https://doi.org/10.1007/s00221-018-5417-x