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Getting the Story Right: Making Computer-Generated Stories More Entertaining

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels of plot creation, discourse generation and spoken language presentation. We also discuss the construction of a story database that will enable our system to learn from previous stories and user feedback, to create better and more entertaining stories.

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© 2005 Springer-Verlag Berlin Heidelberg

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Oinonen, K., Theune, M., Nijholt, A., Heylen, D. (2005). Getting the Story Right: Making Computer-Generated Stories More Entertaining. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_32

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  • DOI: https://doi.org/10.1007/11590323_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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