Abstract
We show how to simulate a membrane system on a (simulated) distributed and bio-inspired computational architecture (BME). The advantages of this approach are the ease of representing each membrane with a processing element and the perspective of exploiting the expected nano-technological implementation of such an architecture.
By combining these two non-conventional computing architectures, we touch interesting subproblems, such as the trade-off between being synchronous (P systems) and asynchronous (BME), or between structural adjacency and position-independent communications.
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Casiraghi, G., Ferretti, C., Gallini, A., Mauri, G. (2006). A Membrane Computing System Mapped on an Asynchronous, Distributed Computational Environment. In: Freund, R., Păun, G., Rozenberg, G., Salomaa, A. (eds) Membrane Computing. WMC 2005. Lecture Notes in Computer Science, vol 3850. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11603047_11
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DOI: https://doi.org/10.1007/11603047_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30948-2
Online ISBN: 978-3-540-32340-2
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