Abstract
In this talk I will examine the different kinds of rule systems which have been used historically within games. I will then explore the emerging field of self modifying rule systems within computer games. In conclusion I will cover various techniques which maybe applied and how games relating to everyday life such as The Sims can benefit from such systems.
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© 2006 Springer-Verlag Berlin Heidelberg
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Humble, R. (2006). Invited Talk: Rule Systems and Video Games. In: Gratch, J., Young, M., Aylett, R., Ballin, D., Olivier, P. (eds) Intelligent Virtual Agents. IVA 2006. Lecture Notes in Computer Science(), vol 4133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11821830_36
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DOI: https://doi.org/10.1007/11821830_36
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-37593-7
Online ISBN: 978-3-540-37594-4
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